paxsino.blogg.se

How to use unity fbx exporter
How to use unity fbx exporter











I am attempting to export a prefab that consists of a mesh with blendshapes. If you have any further suggestions or feature request please let me know. If you know what format you want me to export this in please let me know. But my problem is that there is no standard way to handle lightmapping, so I'm not sure I can get third party tools to support this. This is commonly requested so I want to do it. (I would just need to link the mac fbx sdk instead of the linux fbx sdk) Even if the linux version doesn't work on mac I do expect the actual code to be identical. I want to support mac but I don't have a mac, I'm hoping the linux.

how to use unity fbx exporter

There are a few features that I want to add but that I dare not promiseįbx uses a different coordinate system, and the order of axis is also different so I dare not make a promise for this one, but I'll certainly give it a try It would make exporting of Skinned Meshes a lot cleaner to export their T-Pose. The primary reason for adding Linux support is that I expect this will also work on Mac Unity 2017.1 now imports Lights so it makes sense to Export them Unity 2017.1 now imports Cameras so it makes sense to Export them.Įdit: 2017.1 is out so I'm gonna look at this one "soon(tm)"

how to use unity fbx exporter

Requested by Thor, dunno why I didn't think of this before, it should be quite trivial.Įdit: Turned out it wasn't quite trivial, I'm back to the drawing board on how to achieve this, but I'll get it done. There are a few features that I plan to add to the Fbx Exporter.













How to use unity fbx exporter