


SmileĠ1 = Wood 02 = Tools 03 = Stones 04 = Glass 05 = MosaicĠ6 = ? 07 = Spices 08 = Fish 09 = Bread 10 = Meatġ1 = Dates 12 = Marzipan 13 = Cider 14 = Milk 15 = Beerġ6 = Wine 17 = Coffee 18 = Linen Garments 19 = Leather Jerkings 20 = Fur CoatsĢ1 = Brocade Robes 22 = Books 23 = Glasses 24 = Perfume 25 = CandlestickĢ6 = Pearl Necklaces 27 = Carpets 28 = ? 29 = Salt 30 = ?ģ1 = Hemp 32 = Brine 33 = Iron ore 34 = Iron 35 = Flourģ6 = Coal 37 = Animal Hides 38 = Wheat 39 = Herbs 40 = PotashĤ1 = Paper 42 = Furs 43 = Barrels 44 = Copper Ore 45 = BrassĤ6 = Grapes 47 = Cattle 48 = Rose Oil 49 = Beeswax 50 = Candlesĥ1 = Coffee Beans 52 = Gold Ore 53 = Indigo 54 = Gold 55 = Sugarĥ6 = Sugar Cane 57 = Almonds 58 = Clay 59 = Silk 60 = PearlsĦ1 = Quartz 62 = Ropes 63 = Weapons 64 = War Machines 65 = Cannons You can also just alt+tab and change the item yourself on CE table. Note: You have to map pCargo on Artmoney, everytime you load the script on CE.

When the last item on the ship is a common type (ex.: Wood, tools, etc), just use the assigned key to get what item you need during the game. With those pointers you can have any common item on your ship.ġ) Map the pCargo address on CE table (just add it) and get its address Ģ) Get the latest version of Artmoney (it now works with pointers) ģ) Map on Artmoney the pCargo Address as a pointer Ĥ) Assign on Artmoney a Key to change the pointed value to 1 ĥ) Assign on Artmoney a Key to increase the pointed value by 1 Pointer to last item quantity on ship´s cargo (current selected ship) Pointer to last item type on ship´s cargo (current selected ship) Minimum Item Quantity in selected Warehouse (At least one item should be available) Minimum Cargo in selected Ship (At least one item should be available)

The table contains a script with the following features: Here is my contribution for "Anno 1404" Version.
